Some things I’ve worked on

I’ve been so privileged to work with some amazing people on some amazing projects. Here are a few highlights:


Surfacing ethical concerns related to technology

As a research intern on the Ethics & Society team at Microsoft, I was asked to create a method for product teams to consider the future implications of the technology they’re building. Drawing on research in design fiction, future studies, and value sensitive design, I created the concept and game design for Judgment Call. In the game, players surface ethical concerns related to technology by writing short product reviews from different stakeholder perspectives. It was designed as an accessible, fun way to engage Microsoft product teams in thinking about ethics and technology.

Graphic design by Karen Chappell. We also published an academic paper at Designing Interactive Systems 2019 (DIS), find it here and email me if you hit the pay wall.

Judgment Call was an honorable mention in Fast Company’s 2019 Innovation by Design Awards in the Social Good category! Click here to see the other amazing honorees.


Multi-lifespan Envisioning Cards

Part of our work in the Value Sensitive Design Lab focuses on developing methods for foregrounding human values in the design process. For many years we’ve been thinking about the role of design in complex problems that are unlikely to be solved in a single human lifespan, like climate change or reconciliation after widespread societal trauma. In 2018, we developed an extension to the Envisioning Cards to facilitate multi-lifespan envisioning. The multi-lifespan envisioning cards encourage you to consider, among other things, future stakeholders, pause, material longevity, and generational amnesia.

Yoo, D., Logler, N., Ballard, S., and Friedman, B. 2018. Multi-lifespan Envisioning Cards – Supplementary Set. Value Sensitive Design Lab, University of Washington, Seattle, WA.


Drone memorial

Made from damaged drone parts, this speculative art installation is a memorial from the future to honor a person’s fallen pet drone and encourages us to consider our relationship with robots. I created this piece as part of the design fiction section of the paper Taking Futures Seriously: Forecasting as Method in Robotics Law and Policy, co-authored with Ryan Calo.

You can read the workshop draft of the paper here.